Game Scene Final Project Post

Final Review:



Walkthrough


Summery:

    For this project we are to recreate the interior section of the level Lavawell for the game Splitgate. This scene includes a cave area of the map where consist of a symmetrical level design with a vertical section of the map. 

(Game scene that we are emulating)


(Our build in-game Screenshots)


Work that I did during development of this project:

Models:

               Pillar                                                      Platform                                

Center Platform                                                            Stairs


Hologram Console                                 Under Area Framework

Textures: 

My UV1 (2k)




My UV2 (2k)





My UV3 (2k)



Alex UV1 (1k)



Scripts:

Camera Movement


Player Controller with jet pack ability

    What we wanted for the scene is a sci-fi area where technology has been integrated within a cave system. We wanted to replicate the scene from Splitgate.

Problems and Solutions:

Note: that due to the limited access of the unity scene I was one not to be integrated with in the collaborative scene. The ones that have the unity scene was Kint, Alex, and John.

    One of the problems that I had encounter during the projects was my work flow. during the first few weeks of the project, I did not put too much work out as the current flow of the project was supposed to be going. Due to that, I was behind in this project around half way in. the solution to this is to pick up the pace and have a goal of finishing all modeling and texturing once I came back from fall break. After that I would work on anything I can do outside of the unity scene. 

    One other problem was the texture maps and how much was given to each modeler. After break all modelers came together and was confused on the number of maps given to each person. The solution we had was to have a plan to see what maps were given to whom. That plan was 3 2k maps for me, 3 2k maps and 2 1k maps given to Alex and 1 2k map and 2 1k maps for John.

    One final problem was with the tasks i was assigned that i did not have any task assigned to me after when returning. I did not have a direction for the project. the quick solution was to ask the team lead for a direction. After that, I was to work on the jet pack mechanic for the player.

Future Plans:

    Reviewing the whole process of this project I came to be a little dissatisfied with the outcome. The scene looked ok but it could have been bettered in my opinion. I think that if we put more work earlier in the project, I felt that the scene could have been more polished and refined with all the things necessary for the scene. one thing that would have been better is having a better roadmap for our progress in this project. it we had and established order plan then we all could have been better performing.








Sprint Review 3:

Sprint 6 Completed tasks:

UV's




Textures:
UV1:


UV2:


UV3:




     The task that was completed is finishing all the UV's for all the models. I was able to use 3 UV layouts since most of the big UV's I separates them in their own UV panel. After UVing I textures my models in unity for each Uv panel. there is one problem is that the portal wall texture was not completed so the areas that need that texture have a blue place in texture to signify the texture.

The Next Sprint:

The next thing I will need to do is prepare the models for the importation into unity. After that I will help out with the programmer on some coding if able to.


Sprint Review 2:


Sprint 5 completed tasks:
Mid section platform                                          Staircase for middle platform


Stair frames                          Hologram console


Models that needed to be fixed due to complications


That finish all the models that I need to create..


For all the completed task all the models are done and have been cleaned up. Some trouble that happened during this sprint is that some of my models, mostly the frames for the platforms and the staircase had a lot of bad and hidden geometry and that needed to be cleaned up. other than that I have done all the models needed.

For Sprint 6:

    For the next sprint, the tasks that I will need to do is to UV every model that I have created and finishing texturing them. After that if I have time, I will set the scene up in MAYA and duplicate the models in there locations and send it to my teammate Alex to implement it into unity.


Comments